WHAT IS NERO?
By Joseph Valenti
The NERO® International Game System is the largest and
oldest established organized LARP in North America, with over 40 chapters.
The Tyrran Campaign is a fully developed game world with myriad cultures and
kingdoms that has been in use for over 15 years in the NERO® game system.
The Tyrran Campaign world is also filled with elves, orcs, trolls, goblins,
vampires, un-dead and all manner of fantasy creatures both monstrous and
wondrous.
NERO® games allows players freedom of action through an
easy to learn and fun rules system that stresses the importance of the honor
system and good sportsmanship. Combat is done using safe foam padded
weapons, struck with the lightest touch, and small thrown bird seed filled
packets to represent magical spells. The combat rules are intended to allow
anyone to compete safely and enjoyably regardless of real life skills.
There are two ways to play at a NERO® game - as a player
in full control of your character or as a member of the cast who is
controlled by the production team. Cast members are called NPC’s (“Non
Player Character”). The name encompasses the cast members and event actors
who play roles ranging from conversational to adversarial, and it also
covers writer, director, and producer which are considered the game staff
that write and produce the game. The NPC’s play the roles of monsters and
creatures and Both ways of playing are very different but they each can be
equally fun and rewarding. NPC’s play the lawful role that gives out the
hints and clues to the mystery, and who leads the lawful players to the
places they need to be. NPC’s also play the unlawful roles who do the bad
deeds (attack the manor houses on the outskirts), and then leave the clues
behind for the lawful players to find.
Under the NERO® game system an entire fantasy medieval
town or world is created. In the NERO LARP Game, you create character
concept for a fantasy character and actually play the character. It is much
like improvisational theater in that you have a framework created by the
props, staff and supporting characters and must develop your part as you
progress through the storyline.
Your character’s attitudes, ambitions, and history are
yours to define. If the adventurous life is your calling, you may play the
part of a wanderer, meeting with some friends in the tavern. While swapping
tales, your party might get hired by a poor farmer in desperate straits, and
spend the afternoon slaying a foul necromancer and his undead minions.
If the epic life is not your style, then you can play the
part of a town merchant. You can make your money selling your wares and
information for the right price. Perhaps you wish to be one who investigates
the magical arts, selling your scrolls and potions to earn the money.. Or
would you rather try and become leader of the Mages’ Guild? The choice is
yours. We have fierce warriors, crafty scouts, powerful mages, noble
knights, and benevolent healers. There are smelly goblins, blood-chilling
spectres, evil necromancers, villainous spies to fight, and your very own
legends to create.
Members within the NERO®
LARP organization range in age from 14 and up and are from all walks of life
and professions. The helpful management, staff and players of NERO® will
help you create a character that is right for you and answer any questions
about the game rules and the game world. The NERO®
Rule Book is available online at
www.NEROLARP.com