Spotlight: Dragonbane LARP
Author: Nathan Hook
Dragonbane is a unique one off event
running in Sweden at the end of July this year. It will include hundreds of
players, up to a limit of 550, already including many from diverse
countries, including the US, UK, Russia, Israel, and many of the European
countries. For 145 Euros, the event represents extremely good value with
all the food and drink provided. It has benefited from the support of
various universities, governments and companies. The booking deadline is
the end of April 2006.
Dragonbane is a low-fantasy event set
around a collectivist village whose industry to based around the production
of magical scrolls and reveres a Red Dragon as it’s living God. The
majority of the players will be inhabitants of this village, living in the
purpose built longhouses. Others will play Dragontamers, brave adventurers
come to ‘liberate’ the village from this dragon or witches, immoral magic
users with their own agenda, who are in period camps on the outskirts of the
village. The game starts after a battle in which all sides failed to
achieve their aims, and now struggle to make sense of a world where the
social order has been shattered. Players create their own characters in
discussion with a ‘character coach’ that helps weave the different player
characters together to create interesting social dynamics.
Human vs. human combat is resolved by
safe foam weapons made to the European standard which are supplied by the
event organizers and used in game with a simple ‘health level’ system.
Combat against the robotic dragon is carried with siege weapons and
oversized metal weapons. The game is likely to feature little combat, with
more focus on social interactions and attempts against all the odds to find
positive solutions.
Dragonbane will be a player-led event
with no Non Player Characters (NPCs) present save the dragon itself. There
is no preset and expected conclusion, with fate being in the hands of the
player characters to shape. In this LARP style, the focus is on
characterization, personalities and relationships rather than the game
elements. The number of cultures present is kept low to encourage everyone
to be an individual in their own right rather than a generic character.
Dragonbane has extremely high standards
of immersion. Cooking, sleeping and so forth are all done in character for
real. The village and lake are real. The creation of the paper and dyes for
the scrolls is real, and there will be a working blacksmith’s forge on
site. The magic will be made real by use of special effects and stage magic
tricks. The dragon is actually a huge robot built on top of a forestry
machine, able to move, talk, react, and breathe real fire. Costume patterns
are supplied to allow players to create appropriate costumes, many inspired
by an Eastern / Tibetan look. For some players this level of immersion is
challenging. However we believe it will create a deep and vivid experience
that will maintain the illusion for the whole week of game time.
More information is available on http://www.dragonbane.org