It’s All About…Being
There
By Dan Comstock
In
every movie, every TV show, every commercial, we see people living rich and
exciting lives, glowing with vitality. We watch them get in gunfights, fend
off the zombie horde, steal cars, escape from exploding buildings, and save
the world. We are detached as if watching them through a window. The
exciting world seems to be a world of images and illusions, the glass of
the television screen is the impassable border between the exciting and the
tragically mundane. From our armchairs and movie theater seats, we watch a
flickering image of William Wallace, of Neo, of Frodo, of Buffy. We hunger
to be like them, we hunger to live lives of idealized violence, of tragic
drama, and to deliver bad one-liners smugly to our nemesis during a
climactic final battle.
We are surrounded by
action heroes.
But the movie ends, the
credits roll, the lights come up, and we go back to being who we “really”
are. We go back to facing our mundane challenges and mundane rewards. Many
of us go back to being bored, or boring, passively sliding down the
day-to-day rut.
It doesn’t have to be
that way.
Many people are
discovering that there are alternative ways to have fun. It’s possible to go
have real, live adventures, and break out of the gray-normlands, the
everyday zombie-state.
To me, it’s an attitude.
I try to engage in every exciting activity I can, never turning down a
potentially fun experience. In The Fellowship of the Ring, Frodo
steps up and decides to take the ring to Mordor despite the risks involved.
At the beginning of The Matrix, Neo is given the “red pill / blue
pill” choice, beckoning him to approach his destiny rather than run away
from it. Rather than dodging the proverbial bullet, he bites the hook, and
takes a dangerous step towards freedom. This, basically, is what separates
the Hero from the Supporting Cast, and what separates the Live Adventurer
from a life of routine boredom.
You could wait forever
for the One Ring to fall into your lap. It’s entirely possible that a madcap
misadventure will appear, unbidden, on your front doorstep, beckoning you to
action and excitement. More likely you’re going to have to find your own
adventures. In order to see them, you have to see the world for the
playground it is. I believe that the universe does not want itself taken so
seriously.
I’m worried about people
who have run out of vitality. I’m worried about people who spend their
vacation watching TV. I’m worried about people who will drive hundreds of
miles to go play a Live Adventure game, and then just sort of play along,
waiting for something cool to happen to them. It’s not going to happen, in a
game or in life, unless you want to engage rather than merely
participate.
Adventurers these days
have to go looking for their narrative.
Part of the joy of Live
Adventures is the departure from the mundane, the escape from the day-to-day
into the scene, and the experience. Here are some examples of
people who make regular daytrips into that realm:
Regina and Jasmine
dressed up as fairy-tale Princesses and locked themselves on the second
story balcony of a building. They called out to aspiring heroes passing on
the street below to come inside and rescue them by unlocking the door.
Inside the building, there was a foam sword on the stairs, and a masked
villain pacing the hallway before the balcony. To save them, a random
stranger off the street would have to defeat the villain in a duel, and
unlock the door to save both Princesses.
The Obnoxious Jerk Cabal
of Stamford, Connecticut, a guild of zen-lunatics, has a monthly “Time
Travel Adventure”. In a typical reality experiment, they wear the garb of
different eras (cowboys, knights, ninjas, flappers, mad scientists, et
cetera) and hand out flyers to anyone who happens to pass this public
spectacle. They claim that their motivation for this absurdity is, in part,
“to make everyone’s day a little weirder.”
The Pirate Action League,
of Purchase College, in New York, will bury treasure in random places on
campus, and draw elaborate maps of where it’s stashed. Weeks later, they’ll
dress up as pirates, get drunk on rum, and gallivant around the campus
following the map. When they find where X marks the spot, they reclaim their
booty and celebrate… with more rum.
I snicker to myself
whenever I overhear someone complaining about how “there’s nothing to do
around here!” It can be a boring place if you’re only looking for fun in
typical places, in typical venues. You could go to a bar. You could go
bowling. You could watch a million movies and when it’s all over, you’ll
have even less in common with the characters that have movies about them.
At the end of a large
battle in NERO Avendale, (the game I run) I was talking to a friend of mine
who was very new to the hobby, and still a bit self-conscious about it. When
I asked him if he enjoyed the fight, still pumping with adrenaline, he
explained,
“At first, it felt really
weird to put on a costume and go do something this different. But
when the music peaked and the line of monsters crashed into the line of
knights, and everyone was screaming, trying to defend them selves. I was
there. That was awesome. I’m so glad I came this weekend.”
I’m reminded of
Elizabethan plays. In the days of Shakespeare, the theater-goers would cheer
and boo at the actors, throwing roses or rotten fruit. The audience really
got into it! You’d never expect that kind of reaction from a modern
audience. The screen has us trained to watch, detached, at a distance.
The new dramas, the kinds
I enjoy, are all about the experience of getting out, being there, and
engaging. I’d rather fight in a battle than watch one. I’d rather live
my own story than observe someone else’s. The action hero of an illusionary
world is still a hero, more so than the person sitting next to him on the
bus who’s not much fun to talk to and passionate about little. There’s
little reason to settle for a routine life. There’s little reason to be
satisfied with what is, when the what-could-be is exciting, vital,
virgin territory.
You’re the hero of your
own movie. So what’s your story?
Dan Comstock is a young,
up and coming LARPwright in southern Connecticut. When he’s not immersed in
imaginary worlds, he enjoys the company of his cat, Flapjack. He is always
prepared with thirty feet of rope.
Submitted
for LARP Magazine